![]() With Sidisi you kind of rely on catch all green recursion (like ] to bring back anything but creatures.Īs I said, for my deck it was a no-brainer to go Muldrotha, but I can definitely still see the appeal for Sidisi. They are the easiest to recur, so you can't do as much enchantment/artifact/land nonsense as you can with Muldrotha. ![]() That being said, the downside is, creatures are going to be your core. you're guaranteed to start the mill-train on turn 4, so it seems like the deck starts a lot faster, even with bad hands. With Sidisi, it's very nice having that self-mill right in the command zone, you can use a bigger portion of your deck for recursion and graveyard shenanigans. The swap to Muldrotha is incredibly easy for me, because Muldrotha actually can help with the land theme. I really like Sultai Sidisi, always a fun general.I ran a Sidisi deck with a heavy "land recycling" theme. I would also look at spells with Flashback and creatures that you can cast from your graveyard. Possibly a few other cards with Dredge, potentially every single card that has the mechanic (there's not that many).ĪT LEAST ], ], and ]. This guy holds down the fort as a backup win-con.ĪT LEAST ], ], ], and ]. ![]() ] - The sad fact of the matter is that some days, your deck might work too well and somebody might counter your Craterhoof. ![]() ] and/or ] and/or ] - It looks like ] is your main win-con, so anything you can run that tutors it straight onto the battlefield is really good. ] - Insanity with ], Zombie mana dorks are better than just Zombies. ] - This one is kinda pricey, but Zombies with haste are way better than just Zombies. ![]() Weird card, but almost always incredibly powerful. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |